Fable 2 has been on my "maybe" list for a while now, so when it dropped to $10 from GameStop this past week I finally gave in. It took a little bit to get into, but once I got to the first town after the prologue I started to really enjoy it. I immediately set out to maxing out my blacksmithing, wooing townsfolk with heroic poses and finger pointing, getting married, and buying property. After quite a few hours of these shenanigans I sat out to finally advance the story.
The objective was straight-forward enough: proceed to finding a person of interest via a brightly marked trail, ultimately taking me into a dungeon. This dungeon, however, proved a little tricky to navigate, as I imagine most dungeons are, and in my zeal to run up an incline I wasn't suppose to I got stuck in the environment. After 5 minutes of frantically moving every which way I could imagine in an attempt to free myself then 15 minutes of Googling to find a solution to no avail, I decided that my best bet would be to exit and reenter the game. This, however, turned out to be a monumentally dumb idea, though, because this saved my game in this broken state. Googling for advice about this new and improved predicament, however, did reveal an answer: I was screwed and would have to start over.
My first thought was "this is why you make multiple save files, doofus". Upon reflection, however, I didn't remember being presented with such a choice, unlike just about every other game I've ever played. Double-checking I found out, sure enough, Fable 2 intentionally avoids the use of multiple save files in a single playthrough. So much for this game being all about choice, eh?
I'm gonna use my power of choice to choose not to play this game again.
Showing posts with label fable 2. Show all posts
Showing posts with label fable 2. Show all posts
Thursday, July 1, 2010
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